How Networks Work
How packets travel — from cables to the OSI model.
1.1What is a network? Guided labBeginner40 min
A network is a set of devices that exchange data using shared rules. This chapter introduces the core vocabulary — hosts, nodes, links, addresses, protocols — and walks through what physically happens when a single packet crosses the room.
- Define host, node, link, address, and protocol in plain language.
- Identify the four physical components that make any network possible.
- Trace, at a high level, how a packet moves between two hosts on the same LAN.
1.2The OSI and TCP/IP models Guided labBeginner40 min
Two reference models describe the layered structure of networks. OSI has seven academic layers; TCP/IP has four practical ones. This chapter explains both, maps them to each other, and shows where every networking topic lives in the stack.
- List the seven OSI layers in order, top down and bottom up.
- Map each OSI layer to its equivalent TCP/IP layer.
- Place common protocols (HTTP, TCP, IP, Ethernet, Wi-Fi) on the correct layer.
1.3Cabling, interfaces, and the physical layerBeginner25 min
Copper twisted-pair (UTP), fiber (single-mode and multi-mode), serial, and wireless. This chapter covers connector types, distance and speed limits, and how to pick the right media for the job.
- Choose the right cable category for a given speed and distance.
- Distinguish single-mode from multi-mode fiber and explain when to use each.
- Identify common interface types: RJ-45, SFP, SFP+, QSFP, console.
1.4When a link misbehaves — counters, duplex and speed Guided labIntermediate40 min
Even with the right IPs, a network can crawl or drop traffic because of L1 problems. This chapter teaches you to read 'show interfaces' counters, spot duplex/speed mismatches, and diagnose collisions versus runts versus CRC errors.
- Identify duplex mismatch from interface counters.
- Distinguish collisions, runts, giants, and CRC errors.
- Decide when to set speed/duplex statically vs auto.
1.5Devices and the shapes networks takeBeginner30 min
Recognize routers, switches, firewalls, access points, controllers, and endpoints — and understand the three-tier hierarchical design (access / distribution / core) that organizes them in any enterprise.
- Describe the role of each common network device kind.
- Compare the two-tier collapsed-core and three-tier hierarchical designs.
- Explain spine-leaf data center topology and where it fits.
1.6TCP, UDP, and well-known portsBeginner30 min
Layer 4 picks one of two transport protocols. TCP is reliable and ordered; UDP is fast and lossy. This chapter explains the three-way handshake, sliding windows, port numbers, and the table of well-known ports worth knowing cold.
- Describe the TCP three-way handshake and connection teardown.
- Explain when an application chooses UDP over TCP.
- Memorize the well-known ports for HTTP, HTTPS, SSH, DNS, DHCP, SMTP, FTP, Telnet, NTP, SNMP.
1.7The host's own view — checking IP settings on any OS Guided labBeginner40 min
When a host can't reach the network, the first step is to read its IP, mask, gateway, and DNS — without logging into the switch. Each OS has a different command. This chapter is the reference.
- Read IPv4/IPv6 address, mask, and gateway on Windows.
- Read the same on macOS and Linux.
- Spot APIPA (169.254.x.x) and what it tells you.
1.8Networks inside one box — VMs, containers and VRFsIntermediate25 min
Modern networks rarely connect physical hosts directly. This chapter covers server virtualization (hypervisors and VMs), containers (Docker / Kubernetes), and VRFs (virtual routing tables on a single router) — and how they show up in modern networks.
- Compare a VM and a container in terms of isolation and overhead.
- Explain what a hypervisor does (Type 1 vs Type 2).
- Describe a VRF and when an enterprise uses one.